branchMoss/main/Rust Merge (23033)cancel
24 Commits over 30 Days - 0.03cph!
First pass on merging from Rust (23033)
Prerequisites and Plugins
Fixed, generated and built Plugins
Reordering third party assets to prevent duplicates.
Fixed a few things missed in the original merge.
Added references of engine prefabs postfixed with RUST (camera, etc).
Untagged RUST specific Main Camera (that it's not seen as main camera).
Updated missing components on Main Camera
A couple more camera related things
Code generation
Fixed some errors appearing when building manifest
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?)
Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running)
Game running
Fixed Convar Component settings on Main Camera
Properly merging the player prefabs fixed the hit and sprint issues
Fixed missing SMAA on player preview.
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
Talent ui now show again.
Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff).
Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that).
SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once.
Cleaned up performance prefab.
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
Remove deprecated BugReport from UIScene.
Crafting cost resources again
Equipping items affect your stats again.
Stop flashlight from showing up in item console.