branchMoss/main/Rust Merge (23033)cancel

24 Commits over 30 Days - 0.03cph!

7 Years Ago
Stop flashlight from showing up in item console.
7 Years Ago
Equipping items affect your stats again.
7 Years Ago
Crafting cost resources again
7 Years Ago
Remove deprecated BugReport from UIScene.
7 Years Ago
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
7 Years Ago
Talent ui now show again. Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff). Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that). SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once. Cleaned up performance prefab.
7 Years Ago
Misc fixes
7 Years Ago
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
7 Years Ago
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
7 Years Ago
Fixed missing SMAA on player preview.
7 Years Ago
Properly merging the player prefabs fixed the hit and sprint issues
7 Years Ago
Moar camera fixeses.
7 Years Ago
Fixed Convar Component settings on Main Camera
7 Years Ago
Test fixing some stuff
7 Years Ago
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?) Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running) Game running
7 Years Ago
Fixed some errors appearing when building manifest
7 Years Ago
A couple more camera related things Code generation
7 Years Ago
Updated missing components on Main Camera
7 Years Ago
Some shader updates
7 Years Ago
Fixed a few things missed in the original merge. Added references of engine prefabs postfixed with RUST (camera, etc). Untagged RUST specific Main Camera (that it's not seen as main camera).
7 Years Ago
Reordering third party assets to prevent duplicates.
7 Years Ago
Fixed, generated and built Plugins
7 Years Ago
Prerequisites and Plugins
7 Years Ago
First pass on merging from Rust (23033)